Tag Archives: WebGL
The Web and 3D have been to the dance many times together before, but they just never really hit it off. Sure, there were some successes which resulted in VRML in the mid 1990’s and Second Life in the early 2000’s. But numerous other attempts by countless startups didn’t make it. The reasons were many, […]
PeaksAndValleys is a sample WebGL application developed for the BlackBerry® platform. It is primarily a learning resource for developers implementing pure WebGL along with additional HTML5 gaming concepts. It has also been open-sourced on Github because, well, we love open source. To learn more about WebGL and HTML5 gaming, be sure to join our webinar […]
The gap between the desktop and mobile web is rapidly shrinking as performance and functionality are on a path towards convergence. An area that has been (and will continue to be) heavily impacted by these advancements is the gaming space. I am pleased to be presenting an upcoming webcast on the current state of HTML5 […]
The BlackBerry® PlayBook™ tablet was one of the first mobile devices to introduce full WebGL™ support with the BlackBerry PlayBook OS 2.0 release. However some users on the BlackBerry PlayBook OS 2.1 beta release may have noticed something similar to the following when visiting a website that required WebGL. Even though the content does actually […]
The PeaksAndValleys WebGL sample is now available at the WebGL-Samples Github repository.
The open sourced TunnelTilt demo is now available for download in BlackBerry App World.
The BlackBerry web platform for BlackBerry PlayBook tablet OS 2.0 supports WebGL – learn more about how to utilize this in your web development.
The latest version of the Ripple Emulator v0.9.1 beta for Microsoft Windows and Mac is now available for download.