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	<title>BlackBerry Developer Blog &#187; Repositories</title>
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		<title>Open Source and the BlackBerry PlayBook OS Platform</title>
		<link>http://devblog.blackberry.com/2011/10/open-source-playbook-os/</link>
		<comments>http://devblog.blackberry.com/2011/10/open-source-playbook-os/#comments</comments>
		<pubDate>Tue, 18 Oct 2011 16:54:00 +0000</pubDate>
		<dc:creator>Eduardo P-L.</dc:creator>
				<category><![CDATA[Dev Con]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[API]]></category>
		<category><![CDATA[BlackBerry Open Source]]></category>
		<category><![CDATA[BlackBerry PlayBook OS]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[DevCon 2011]]></category>
		<category><![CDATA[GamePlay]]></category>
		<category><![CDATA[github]]></category>
		<category><![CDATA[ndk]]></category>
		<category><![CDATA[Repositories]]></category>
		<category><![CDATA[tablet]]></category>
		<category><![CDATA[TouchMapOverlap]]></category>
		<category><![CDATA[webworks]]></category>

		<guid isPermaLink="false">http://devblog.blackberry.com/?p=7282</guid>
		<description><![CDATA[Announcements regarding open source initiatives to develop for the BlackBerry PlayBook tablet.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=devblog.blackberry.com&#038;blog=17235680&#038;post=7282&#038;subd=rimdevblog&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Today, Research In Motion® (RIM®) announced the 1.0 release of our Native SDK (NDK) for BlackBerry® PlayBook OS. What does that mean? <em>Native</em> means C/C++, <em>BlackBerry PlayBook OS</em> is our advanced platform for tablets and smartphones based on <a href="http://qnx.com/" target="_new">QNX</a>, and the 1.0 refers to the version of that platform, as exemplified with BlackBerry PlayBook OS v1.0.</p>
<p>The goal of the NDK is to make you, the developer, more productive in creating Native Applications for the BlackBerry PlayBook tablet. To accomplish this, the NDK includes tools: a compiler, a linker, the Eclipse-based <a href="http://www.qnx.com/products/tools/qnx-momentics.html" target="_new">QNX&#8217;s Momentics IDE</a>, and command line tools as well as samples, documentation, and libraries, and is paired with the <a href="http://developer.blackberry.com/native" target="_new">Developers/Native micro-site</a>. The micro-site is brand new (we also released <a href="http://developer.blackberry.com/android" target="_new">Android</a> and <a href="http://developer.blackberry.com/html5" target="_new">HTML 5</a> micro-sites) and provides information on most common actions, and&#8230; it also provides pointers to Open Source Components!</p>
<p><span id="more-7282"></span></p>
<p>As is the case for <a href="http://devblog.blackberry.com/2011/10/rim-open-source/">BlackBerry® WebWorks™</a>, Open Source is a key part of our native story. We use Open Source licenses, and transparent development, to deliver samples that developers can use to kick-start development, or to learn from in general. The NDK comes with a small (4) set of samples, available under an Open Source license. But the micro-site mentioned above links to a larger and growing set of samples all hosted at <a href="http://blackberry.github.com/" target="_new">our GitHub Organization</a> and ready for you to use, or fork and modify.</p>
<p>We are also porting popular Open Source libraries to complement those that are <a href="http://devtat001cnc/native/documentation/com.qnx.doc.native_sdk.devguide/com.qnx.doc.native_sdk.devguide/topic/libraries.html" target="_new">already included</a> in the BlackBerry PlayBook OS. Libraries already available include physics engines like <a href="http://www.bulletphysics.org" target="_new">Bullet Physics</a> and <a href="http://www.box2d.org/" target="_new">Box2DX</a>, scripting languages like <a href="http://www.lua.org/" target="_new">Lua</a>, multimedia libraries like <a href="http://connect.creativelabs.com/openal/default.aspx" target="_new">OpenAL</a> and <a href="http://www.libsdl.org/" target="_new">SDL</a>, gaming frameworks like <a href="http://www.cocos2d-x.org/" target="_new">Cocos2DX</a> and general-purpose libraries like <a href="http://www.boost.org" target="_new">Boost</a> and <a href="http://qt.nokia.com/" target="_new">Qt</a>. We will continue growing the list and welcome your suggestions!</p>
<p>Also available under an Open Source license are a few new libraries like <a href="http://blackberry.github.com/ndk/components.html#GamePlay" target="_new">GamePlay</a>, a new 3D native gaming framework, and <a href="http://blackberry.github.com/ndk/components.html#TouchMapOverlap" target="_new">TouchMapOverlap</a>.</p>
<p>We are using GitHub to anchor this and other initiatives. All libraries have a homepage that provides additional information on how they apply to the BlackBerry PlayBook OS. In most cases there will also be a code repository that holds the specifics for the port. For example, the OpenAL home page is<br />
<a href="http://blackberry.github.com/ndk/components.html#OpenAL" target="_new">blackberry.github.com/ndk/components.html#OpenAL</a> and the repository is <a href="http://github.com/blackberry/OpenAL" target="_new">github.com/blackberry/OpenAL</a>. Ideally the port specifics will be accepted into the upstream community; what we want is for the library to work on the BlackBerry PlayBook OS out of the box.</p>
<p>We will continue to expand our involvement in the Open Source community; it’s more efficient for us, better for the developers, and creates a much more open communication channel for everyone. For more details on RIM’s Open Source activities, visit <a href="http://blackberry.github.com/" target="_new">http://blackberry.github.com</a>.</p>
<p>P.S. Also check out <a href="https://lists.webkit.org/pipermail/webkit-dev/2011-October/018264.html" target="_new">George&#8217;s announcement</a> at WebKit-Dev about our renewed public participation in WebKit!</p>
<p><em>Do you use GitHub to develop? Have you checked out the BlackBerry GitHub page? Share in the comments!</em></p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/rimdevblog.wordpress.com/7282/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/rimdevblog.wordpress.com/7282/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=devblog.blackberry.com&#038;blog=17235680&#038;post=7282&#038;subd=rimdevblog&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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