Using a sample project to show how to set up and use OpenAL and OggVorbis with the BlackBerry 10 Native SDK.
Sean Paul Taylor here again with some great news about gameplay, our open-source and cross-platform C++ game framework. gameplay version… / Read More
Check out a great success story about how a pair of developers ported NodeBeat to the BlackBerry OS using open source.
There’s a new update for bbUI.js now available through Github.
We are pleased to announce the release of a new version of the BlackBerry 10 WebWorks SDK.
Examining a first-time developer’s great effort with the BlackBerry WebWorks platform.
Jason Scott of RIM has been made an official committer to the jQuery Mobile Project.
If you visit our Cocos2D-X repository today you will find just a README.md file. Where’s the code? Well, we removed it… / Read More
Find out how to get started building Enyo applications with BlackBerry WebWorks.
A summary of the BlackBerry 10 open source samples currently available.
Our 49th repository on Github, jQuery-Mobile-Samples, will contain samples and tutorials using jQuery Mobile.
Hope your Monday is going great. Here’s a guest post from Clifford Hung (hungc on Github) on… / Read More
bbUI now has BlackBerry 10 support!
Announcing the latest release of our open-source, cross-platform C++ game development framework – gameplay v1.2.
Instructions for how to download open-source extensions and patching for the BlackBerry WebWorks SDK.
The open sourced TunnelTilt demo is now available for download in BlackBerry App World.
Introducing two new repositories of Open Source code for the BlackBerry development platform.
Looking back at a summary of RIM’s year creating open source repositories in the web space.
An update to RIM’s Open Source Software Projects on GitHub, with the announcement of new source code and an updated list of APIs.