Tag Archives: open source

UCOSP Midterm Update

It’s been just over a month since the beginning of the Undergraduate Capstone Open Source Project (UCOSP) project. We’re at the midterm point now, and it’s clear that we’re getting the hang of this whole thing: Github, BlackBerry® WebWorks™, bbUI.js and native extension development. The students have put together three BlackBerry WebWorks extensions for LED, […]

Building the BlackBerry 10 WebWorks Open Source Framework on Your Own

Guest post from Nukul – Ed. We’ve received a lot of requests from developers to be able to build BlackBerry® 10 WebWorks™ directly from GitHub. Before I talk about how to take advantage of this, I would like to explain why it took us so long to get here and what it means for you. […]

Join the BlackBerry 10 revolution at the Sprint Open Solutions Conference

The BlackBerry® Developer Relations will be at the Sprint Open Solutions Conference to help you with porting your existing Android™ or HTML5 application for the BlackBerry® PlayBook™ tablet and our upcoming BlackBerry® 10 platform. The Sprint Open Solution Conference runs on Wednesday, October 24th and Thursday, October 25th at the San Jose Convention Center in […]

bbUI.js version 0.9.4 has landed

After a bunch of hard work, bbUI version 0.9.4 is finally here. The focus in this release has really been around bug fixes, optimizations and additional JavaScript® interfaces. The previous versions of bbUI have been VERY declarative and haven’t allowed for much manipulation after the fact via JavaScript. This release takes a step in the […]

Introducing Proximity Gaming with NFC

Amongst the many interesting things I’m lucky enough to get involved with in my role on the RIM® Developer Relations team, Near Field Communications (NFC) has become very much center stage for me over the last year. Some readers of this post may be familiar with the NFC-related articles and code samples that I’ve co-authored […]

Calling all PhoneGap Devs to Mobile Camp LA!

On Thursday, October 18th user groups around Los Angeles are organizing an event for all to come and learn a little more about this thing we call mobile development – Mobile Camp LA. Regardless of what floats your boat (game development, UI frameworks, cross-platform strategies, etc.) there are sessions for everyone. In addition to these sessions […]

gameplay3d v1.5 Released Today!

Sean Paul Taylor here from the RIM® Gaming Team. We have all been busy working towards bringing the latest and greatest game titles to the BlackBerry® PlayBook™ platform and getting them ready for the BlackBerry 10 launch. My team has been working on a very deep down, technical level with game studios and have been […]

Say It Aint S’OAuth

In today’s world we’re constantly sharing information via status updates, blog posts, and even checking-in at venues. Connecting with services like foursquare and Twitter is a great way to leverage the popularity of the network within your application. So how do you actually go about integrating features from these services into your application?  First the […]

Coding Open Source with Students from Across Canada

This past weekend I participated in the kickoff sprint for a truly remarkable program: The “Undergraduate Capstone Open Source Projects”, or UCOSP. It’s a program offered by Canadian universities, where students contribute to open source projects for course credit. This term there are more than 50 students involved from 19 universities. Six of them – […]

Developer Experience Review of BlackBerry WebWorks – Compiling the Feedback

Well, that was…refreshing! We just finished a very productive day yesterday, reviewing the end-to-end developer experience of the BlackBerry® WebWorks™ platform. There were some very vibrant conversations about what currently does and does not contribute to a positive experience for someone approaching BlackBerry Web development for the very first time. We found many examples of […]