Tag Archives: gaming
Guest post from Lou G. – Ed. With all the developer programs we’ve been launching lately, are you getting the feeling that we really want to help you take advantage of all the opportunities associated with BlackBerry® 10? It’s true, we do. Now there’s another cool event to tell you about: The BlackBerry Got Game […]
Amongst the many interesting things I’m lucky enough to get involved with in my role on the RIM® Developer Relations team, Near Field Communications (NFC) has become very much center stage for me over the last year. Some readers of this post may be familiar with the NFC-related articles and code samples that I’ve co-authored […]
After a day of experimenting with what it’s like to develop a BlackBerry® 10 application for the first time, the team here in Mississauga has made some discoveries on what we can improve to make things easier for developers. Here are some of our key findings for the day from the Adobe® AIR® side: The […]
Guest post from the Scoreloop™ team – Mark S. What a week it’s been! After a crazy BlackBerry® Jam Americas 2012 in San Jose showing and the jaw-dropping milestone of reaching 200 million users, we are thrilled to announce the most exciting features yet for BlackBerry 10, all in one convenient package. Ladies and Gentlemen, meet the […]
Lou G. from BlackBerry Developer Marketing is here with an exciting announcement – Ed. I’m happy to announce a new offer that reinforces our commitment to gaming. We are partnering with Marmalade to make it easy for developers to build new games for the BlackBerry® PlayBook™ tablet and the upcoming BlackBerry 10 smartphones. Qualified developers […]
There have been many success stories from game developer bringing games to BlackBerry® PlayBook™ tablet, and one such candidate is MangoLabs Studio, who came in to the Brazil Hackathon at Sao Paulo not knowing what to expect. At the end of the two-day BlackBerry Gaming Hackathon, they had completely ported their game Light It Up! […]
Here’s a guest post from Luca F. – Ed. A few weeks ago we came across a blog post written by a game developer describing how he ported his iOS game, Pop Corny, to Android™. In a nutshell, it was not an easy process for him. We decided to send this developer a BlackBerry® PlayBook™ […]
Sean Paul Taylor here again with some great news about gameplay, our open-source and cross-platform C++ game framework. gameplay version 1.4 is now available! Since my last introductory announcement of gameplay v1.2, we have made some good progress and have added new features: New features Lua script bindings on all public interfaces of the framework. Script binding generator […]
Announcing the latest release of our open-source, cross-platform C++ game development framework – gameplay v1.2.
BlackBerry is at this year’s Game Developer Conference in San Francisco!