Tag Archives: game development

BlackBerry 10 Development 101: Native

There are many ways to develop games or applications for BlackBerry 10. This is a good thing, but if you have not developed for the BlackBerry platform or you are familiar only with the older Java-based platform, it may be overwhelming. What are your options, and how do you get started? Several factors can help […]

Why one game developer loves the BlackBerry PlayBook

Guest post from Luca F. – Ed. [YouTube link for mobile viewing] You might remember the interesting story of Greek developer Charilaos Kalogirou, who ported his iOS game Pop Corny to the BlackBerry® PlayBook™ tablet and to the BlackBerry® 10 Dev Alpha device in just a few days. He blogged about how fast and easy […]

Introducing Proximity Gaming with NFC

Amongst the many interesting things I’m lucky enough to get involved with in my role on the RIM® Developer Relations team, Near Field Communications (NFC) has become very much center stage for me over the last year. Some readers of this post may be familiar with the NFC-related articles and code samples that I’ve co-authored […]

Introducing BlackBerry 10 with Scoreloop

Guest post from the Scoreloop™ team – Mark S. What a week it’s been! After a crazy BlackBerry® Jam Americas 2012 in San Jose showing and the jaw-dropping milestone of reaching 200 million users, we are thrilled to announce the most exciting features yet for BlackBerry 10, all in one convenient package. Ladies and Gentlemen, meet the […]

Fast, Native Games for BlackBerry (without C/C++)

Developers like Retro64 Inc, Artificial Games and Innivo have brought their titles to BlackBerry® in record time. For Ido Yehieli, this meant an increase in performance of “more than 10 times compared to using Adobe AIR” with only a few small changes to his code. How was this possible? NME is a fast, cross-platform framework […]

BlackBerry Gaming Webcasts Announced

There have been many success stories from game developer bringing games to BlackBerry® PlayBook™ tablet, and one such candidate is MangoLabs Studio, who came in to the Brazil Hackathon at Sao Paulo not knowing what to expect. At the end of the two-day BlackBerry Gaming Hackathon, they had completely ported their game Light It Up! […]

Announcing gameplay v1.4

Sean Paul Taylor here again with some great news about gameplay, our open-source and cross-platform C++ game framework. gameplay version 1.4 is now available!  Since my last introductory announcement of gameplay v1.2, we have made some good progress and have added new features: New features Lua script bindings on all public interfaces of the framework. Script binding generator […]

BlackBerry game developers make connections at Casual Connect Asia 2012

A guest post to recap the BlackBerry development presence at Casual Connect Asia 2012.

Congratulations to the Finalists and Winners of the BlackBerry 10 Jam AppCircus!

Announcing the finalists and winners of the AppCircus at BlackBerry 10 Jam!

Introducing gameplay v1.2 for 3D Indie Game Developers

Announcing the latest release of our open-source, cross-platform C++ game development framework – gameplay v1.2.