SeanPaulTWith over 15 years of industry experience, Sean is an expert in advanced rendering using OpenGL and Direct3D . Sean is gamer and is very passionate about game development including advanced 3D graphics, audio, physics, animation. Sean is the co-founder and lead architect and developer of the cool new 3D gaming project called gameplay, a new open-source, C 3D game framework supporting both mobile and desktop platforms.
I’ve heard a lot of people claim that the gamepad is dead – doomed to be replaced by touch screens. I disagree with this sentiment. There’s nothing wrong with mobile games using cool new control schemes that make good use of touch screens – but if I’m playing a game that was designed with gamepads […]
So you have written a game and now you want to tweak, optimize and package it for BlackBerry 10? This blog post will cover some details that are important for game developers regarding chipset configurations and cellular radio variants. If you choose to use texture compression in your games, this will help you determine which […]
Sean Paul Taylor here from the RIM® Gaming Team. We have all been busy working towards bringing the latest and greatest game titles to the BlackBerry® PlayBook™ platform and getting them ready for the BlackBerry 10 launch. My team has been working on a very deep down, technical level with game studios and have been […]
Sean Paul Taylor here again with some great news about gameplay, our open-source and cross-platform C++ game framework. gameplay version 1.4 is now available! Since my last introductory announcement of gameplay v1.2, we have made some good progress and have added new features: New features Lua script bindings on all public interfaces of the framework. Script binding generator […]
Announcing the latest release of our open-source, cross-platform C++ game development framework – gameplay v1.2.