Erik O.HTML5 Application Development Consultant at BlackBerry.
Looking for a *simple* #html5 PLATFORMER engine (mario, sonic, metroidvania)? GUI, particles, 60fps, sfx+ mcfunkypants.com/ludus/ #LD48 #1gam — Christer Kaitila (@McFunkypants) April 23, 2013 A few days ago, Christer Kaitila (better known as @McFunkypants to some) dropped news regarding the HTML5 based platformer engine called Ludus. Initially, I was a little disheartened as it appeared […]
Here’s a quick tip for developers that want to implement HTML5 lists (or other scrolling content) with performance in mind. Most often, this involves leveraging the overflow: scroll; CSS property on a container. As you’ll see in the embedded video though, performance can be a concern. The reason for this is that the container housing the content isn’t hardware […]
Input mechanisms are a common issue being addressed by HTML5 developers. In my previous post, we dove into our latest Github sample – BoxQuest – and in this post I want to dive into more detail regarding Freewill.js, the virtual controls framework being used in BoxQuest. There were a number of goals in mind for […]
Recently a new sample was released to the BB10-WebWorks-Community-Samples repository on BlackBerry®’s Github space. The sample itself is an early take on a 2D platformer as you can see below. It’s important to note that the term early take really does mean early; we’re still missing sound, level completion, and a number of other game […]
PeaksAndValleys is a sample WebGL application developed for the BlackBerry® platform. It is primarily a learning resource for developers implementing pure WebGL along with additional HTML5 gaming concepts. It has also been open-sourced on Github because, well, we love open source. To learn more about WebGL and HTML5 gaming, be sure to join our webinar […]
The gap between the desktop and mobile web is rapidly shrinking as performance and functionality are on a path towards convergence. An area that has been (and will continue to be) heavily impacted by these advancements is the gaming space. I am pleased to be presenting an upcoming webcast on the current state of HTML5 […]
On Thursday, October 18th user groups around Los Angeles are organizing an event for all to come and learn a little more about this thing we call mobile development – Mobile Camp LA. Regardless of what floats your boat (game development, UI frameworks, cross-platform strategies, etc.) there are sessions for everyone. In addition to these sessions […]
The BlackBerry® PlayBook™ tablet was one of the first mobile devices to introduce full WebGL™ support with the BlackBerry PlayBook OS 2.0 release. However some users on the BlackBerry PlayBook OS 2.1 beta release may have noticed something similar to the following when visiting a website that required WebGL. Even though the content does actually […]
The PeaksAndValleys WebGL sample is now available at the WebGL-Samples Github repository.