BlackBerry Gaming Webcasts Announced

Announcements

There have been many success stories from game developer bringing games to BlackBerry® PlayBook™ tablet, and one such candidate is MangoLabs Studio, who came in to the Brazil Hackathon at Sao Paulo not knowing what to expect. At the end of the two-day BlackBerry Gaming Hackathon, they had completely ported their game Light It Up! — and in a week, they had it up in the BlackBerry App World™ storefront! They also released another game, Running Flame, that went on to hit over 50K+ downloads in BlackBerry App World in a matter of weeks.

Developing games using the BlackBerry Native SDK has many advantages, and my favorite one is this: If you develop a game for the BlackBerry PlayBook tablet now, it would simply run on BlackBerry® 10 devices with very little to no changes as they run the same native platform! That opens up your game to a much bigger market.

With that said, we are pleased to kick off the beginning of a series of BlackBerry Gaming Webcasts for game developers worldwide. This series is tailor-made to help you develop or port your existing game to the BlackBerry 10 and BlackBerry PlayBook tablet. Here is a summary of the first of several BlackBerry Gaming Webcasts:

Getting started with BlackBerry Native Game Development

The BlackBerry Native SDK provides a rich and powerful C/C++ based environment for creating and porting your games to BlackBerry PlayBook tablet and BlackBerry 10. This webcast will have everything you need to get started with the BlackBerry Native SDK. We are also pleased to announce that the game development experts from MangoLab Studio would be joining us to share their start-to-finish porting experience on BlackBerry PlayBook tablet using the Cocos2d-X framework. Below is the outline of the topics that will be covered:

  • Overview of BlackBerry Native SDK
  • Overview of BlackBerry Platform Services (BPS)
  • Game Engines and Open Source framework support
  • Monetization and Analytics using Scoreloop
  • Porting experience using Cocos2D-X by MangoLab Studios

Registration is open now! Please sign up to reserve your spot.

About Ramprasad Madhavan

Ram was a Senior Gaming Consultant at BlackBerry's Developer Relations Team. With years of Advanced Graphics and Gaming Experience, he managed technical partnerships with Industry's Top notch Game Engines and Middleware partners. Indie Gaming has always been his passion and he strives to make available all the tools necessary for Indie Game developers be successful on new BlackBerry Platform. Prior to joining Developer Relations team, Ram was part of Gaming R&D team at BlackBerry where he helped design and develop the open-source gaming framework, Gameplay3D.

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