How a Developer Ported his iOS Game to the BlackBerry PlayBook in Just Two Days



Here’s a guest post from Luca F. – Ed.

A few weeks ago we came across a blog post written by a game developer describing how he ported his iOS game, Pop Corny, to Android™. In a nutshell, it was not an easy process for him. We decided to send this developer a BlackBerry® PlayBook™ tablet and challenged him to port his game to our platform.

The result was documented in this blog post. Here’s an excerpt:

It turns out RIM has done an awesome job with Playbook and probably with its upcoming phones. The system is based on the QNX operating system and it has strong support for standards and open libraries. I found myself right at home with it! I am going to come back with more details about the process (probably with an altdevblogaday article), but by cutting the long story short, I was able to port the engine with only native code (no java glue code like on Android) with OpenGL, OpenAL (even ALUT), freetype, etc all coming bundled with the system.

The dev also showed how fast the game is on the BlackBerry PlayBook tablet — you can watch it here.

All the above was implemented in just two days! Once again the openness of the BlackBerry® 10 platform demonstrates how easy is to port your code from other mobile platforms, without any additional pain or time lost.

The BlackBerry PlayBook tablet is a very powerful device for gamers, and tons of developers already successfully ported their games and published them to the BlackBerry App World™ storefront. Also, as we have pointed out many times, some game developers have shared their success stories with us and highlighted how much money they’ve made in BlackBerry App World.

Kudos to the dev, Charilaos, for the great job done — and beware, that game is really addictive! I bought it for my kids but I ended up playing with it all the time. You can get it from BlackBerry App World and let me know what you think.

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