Here’s a quick guest post from Didiet to recap a recent Asia developer event – Ed.
Hello everyone – I’m Didiet Noor, a newly hired Developer Evangelist at Research In Motion® (RIM®). Recently I had the opportunity to attend Casual Connect Asia 2012 in Suntec City, Singapore, where RIM was one of the sponsors.
It was an exciting event with game developers from across Asia in attendance. The BlackBerry® booth featured games on the BlackBerry® PlayBook™ tablet such as Machinarium, Asphalt 6 HD, Cut The Rope, and of course Angry Birds Space. There were on-booth sessions, including one with our own Johan Kremer, Senior Manager, Alliances for SEA, who was joined by Marmalade, a C++ tool for cross-platfom game development which supports the BlackBerry PlayBook tablet and BlackBerry® 10.
Developers were excited to show us their games and talk to us about the tooling and the prospects. They were delighted to share stories of quick and easy porting. We heard from Big Fish Games, Pop Cap Games (the maker and publisher of Plants vs Zombies), Anino Games, Yellow Monkey Studio, Masque Publishing, and iTreeWorks. The discussion topics varied from localization to art assets to the opportunities of the BlackBerry 10 platform.
Asia is definitely a growing market for games. I met several Indonesian game developers: Dien Wong, CEO of Altermyth, Fandrey and Willson from the Mintsphere, and Wimindra Lee and DW from Agategames to talk about the potential of mobile game growth. You can see all of us in this picture:
Throughout the show there was a lot of excitement for the strides we have made to support game developers on the BlackBerry platform. Our broad tools support includes Native C/C++, HTML5, AIR, and even Android Java (2.3); APIs such as OpenGL ES, Web GL and Scoreloop to access the gaming features available on the device; and the support from third party engine makers Marmalade, Shiva3D, Unity via Union, and open source libraries like Cocos2d-x.
It was a great show with solid feedback for our team, and we were thrilled to meet face to face with so many developers.